A fast, colorful arcade spinner about lining up glowing symbols before the timer runs dry.
We dig through the noise of the app stores so you don't have to. From tiny puzzle boxes to sprawling little RPGs, this is where we share the mobile games that actually kept us playing past the tutorial. Last week we finally sat down with Volcane Spins, and it's earned a place in the catalog.
Read the review «Volcane Spins» →
Arcade · 4.4★
Every review comes from real playtime, not a press kit. If we didn't finish it, we tell you why.
Developers can't buy a good score here. Our rankings only reflect how the games felt to play.
Puzzles, RPGs, racers, strategy — we don't stick to one lane, and neither should your library.
A fast, colorful arcade spinner about lining up glowing symbols before the timer runs dry.
A pocket-sized fantasy RPG with turn-based fights and a surprisingly warm story.
Build and defend a floating harbor city one careful decision at a time.
A quiet point-and-tap adventure through a fog-wrapped village and its secrets.
A cozy farming sim about growing fruit trees and knowing your neighbors.
Emberfall Saga proves you don't need a console to tell a good fantasy story. You lead a small band of travelers across a broken kingdom, recruiting oddballs along the way and fighting in clean, readable turn-based battles. The writing has a dry sense of humor that sneaks up on you.
We spent seven days spinning rings and lost more time to it than expected.
You don't need a huge budget to build a world worth getting lost in.
How to scratch the tactical itch without a two-hour session.
In a world of sprawling releases, the five-minute game is quietly winning.
«A fast, colorful arcade spinner about lining up glowing symbols before the timer runs dry.»
«A pocket-sized fantasy RPG with turn-based fights and a surprisingly warm story.»
«Build and defend a floating harbor city one careful decision at a time.»
Someone on the team has to actually want to keep playing it, and it needs to run decently on an average phone. We lean toward indie and small-studio releases that don't get much coverage elsewhere. Trending isn't a factor for us.
No, and they never will. We download or buy every game ourselves and write about our honest experience. A good score here can't be purchased under any circumstances.
Absolutely, we love getting recommendations. Just email us with the game's name and why you think it's worth our time. We read everything, though we can't promise to review every suggestion.
We may run a small amount of basic advertising to keep the lights on, but it never influences our reviews. For example, our writeup of Volcane Spins was done entirely on our own terms, with no involvement from anyone but the editor who played it. Editorial and ads stay completely separate.